Volver al buscador
Vista en detalle del documento
Titulo Artículo:
Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
Resumen:
Objectives: Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams-participatory events to cocreate digital or board games in a time-constrained environment-in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument. Design: Two-arm parallel-group pilot RCT with a 1:1 allocation ratio. Setting: Faculty of Medicine in Chia, Colombia. Participants: 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention. Interventions: The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety. Primary and secondary outcome measures: The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility. Results: After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference -1, 95% CI -3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial. Conclusion: Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.
Fecha de publicación:
2021.
Autores :
Anne Cockcroft;
Neil Andersson;
Juan Pimentel ;
Autor corporativo:
BMJ Open ,
Editores:
Medline-PubMed ;
Signatura Topográfica:
5
Idioma:
Inglés
Páginas:
1
ISBN:
2044-6055
Existencias:
10
Palabras claves:
Medical Education
Training
Primary Care
Social Medicine
Público objetivo:
Decanatura
Docentes
Medicos
Educadores Medicos
Titulo Artículo:
Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
Resumen:
Objectives: Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams-participatory events to cocreate digital or board games in a time-constrained environment-in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument. Design: Two-arm parallel-group pilot RCT with a 1:1 allocation ratio. Setting: Faculty of Medicine in Chia, Colombia. Participants: 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention. Interventions: The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety. Primary and secondary outcome measures: The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility. Results: After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference -1, 95% CI -3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial. Conclusion: Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.
Fecha de publicación:
2021.
Autores :
Anne Cockcroft;
Neil Andersson;
Juan Pimentel ;
Autor corporativo:
BMJ Open ,
Editores:
Medline-PubMed ;
Signatura Topográfica:
5
Idioma:
Inglés
Páginas:
1
Existencias:
10
Palabras claves:
Medical Education
Training
Primary Care
Social Medicine
Público objetivo:
Decanatura
Docentes
Medicos
Educadores Medicos
Titulo Artículo:
Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
Resumen:
Objectives: Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams-participatory events to cocreate digital or board games in a time-constrained environment-in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument. Design: Two-arm parallel-group pilot RCT with a 1:1 allocation ratio. Setting: Faculty of Medicine in Chia, Colombia. Participants: 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention. Interventions: The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety. Primary and secondary outcome measures: The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility. Results: After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference -1, 95% CI -3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial. Conclusion: Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.
Autores:
Anne Cockcroft
,
Neil Andersson
,
Juan Pimentel
,
.
Titulo Revista:
BMJ Open ,
.
Numero:
5
Volumen:
11
Fecha de publicación:
2021.
Base de Datos Bibliográfica:
Medline-PubMed ,
.
Suplemento:
Idioma:
Inglés
Página Inicial:
1
Página Final:
10
ISBN:
2044-6055
Palabras claves:
Medical Education
Training
Primary Care
Social Medicine
Público objetivo:
Decanatura
Docentes
Medicos
Educadores Medicos
Título Medline-PubMed :
Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
Resumen:
Objectives: Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams-participatory events to cocreate digital or board games in a time-constrained environment-in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument. Design: Two-arm parallel-group pilot RCT with a 1:1 allocation ratio. Setting: Faculty of Medicine in Chia, Colombia. Participants: 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention. Interventions: The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety. Primary and secondary outcome measures: The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility. Results: After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference -1, 95% CI -3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial. Conclusion: Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.
Autores :
Anne Cockcroft;
Neil Andersson;
Juan Pimentel ;
Autor corporativo:
BMJ Open ,
Fecha de publicación:
2021.
Tipo :
Medline-PubMed .
Idioma:
Inglés
Palabras claves:
Medical Education
Training
Primary Care
Social Medicine
Público objetivo:
Decanatura
Docentes
Medicos
Educadores Medicos
Título Medline-PubMed :
Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
Resumen:
Objectives: Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams-participatory events to cocreate digital or board games in a time-constrained environment-in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument. Design: Two-arm parallel-group pilot RCT with a 1:1 allocation ratio. Setting: Faculty of Medicine in Chia, Colombia. Participants: 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention. Interventions: The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety. Primary and secondary outcome measures: The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility. Results: After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference -1, 95% CI -3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial. Conclusion: Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.
Autores :
Anne Cockcroft;
Neil Andersson;
Juan Pimentel ;
Autor corporativo:
BMJ Open ,
Fecha de publicación:
2021.
Paginas:
1.
ISBN:
2044-6055.
Idioma:
Inglés
Palabras claves:
Medical Education
Training
Primary Care
Social Medicine
Público objetivo:
Decanatura
Docentes
Medicos
Educadores Medicos
Titulo Artículo:
Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial
Resumen:
Objectives: Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams-participatory events to cocreate digital or board games in a time-constrained environment-in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument. Design: Two-arm parallel-group pilot RCT with a 1:1 allocation ratio. Setting: Faculty of Medicine in Chia, Colombia. Participants: 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4 months after the intervention. Interventions: The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4-hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety. Primary and secondary outcome measures: The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility. Results: After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference -1, 95% CI -3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial. Conclusion: Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventions.
Fecha de publicación:
2021.
Autor corporativo:
BMJ Open ,
.
Idioma:
Inglés
Palabras claves:
Medical Education
Training
Primary Care
Social Medicine
Público objetivo:
Decanatura
Docentes
Medicos
Educadores Medicos
Citar
Enviar por correo electrónico
Imprimir
Guardar
Consultar
INGRESE LOS SIGUIENTES DATOS
PARA ENVIAR EL CORREO
Sus nombres:
Sus apellidos:
Su correo electrónico:
Se necesita un valor.
Formato no válido.
Inscribirme al e-boletin de ASCOFAME
Correo electrónico destino:
Se necesita un valor.
Formato no válido.
Hola, encontré este documento en la biblioteca especializada en Educación Médica de ASCOFAME :Anne Cockcroft; Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial(2021). Podras consultarlo en el Siguiente link: https://ascofame.org.co/biblioteca/detalle_documento.php?id=2172
INGRESE LOS SIGUIENTES DATOS
PARA RESERVA EN SALA
Sus nombres:
Sus apellidos:
Correo electrónico:
Se necesita un valor.
Formato no válido.
Inscribirme al e-boletin de ASCOFAME
Programar la fecha de su visita:
Programar la hora de su visita:
7:00 AM
8:00 AM
9:00 AM
10:00 AM
11:00 AM
12:00 M
1:00 PM
2:00 PM
3:00 PM
¿Cómo citar este documento?
Seleccionar y copiar el texto.
Anne Cockcroft Neil Andersson Juan Pimentel Anne Cockcroft Neil Andersson Juan Pimentel Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial. 2021; 11Ed. 1.