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Titulo Artículo:
A naked eye 3D display and interaction system for medical education and training
Resumen:
To provide natural simulated objects and intuitive user interaction in medical education and training, we propose a naked eye 3D display and interaction system. The current 3D rendering algorithms for naked eye 3D displays are not suitable for medical use, due to the requirements of displaying and interacting with high quality medical images and simulating soft tissues. Because the traditional 3D rendering procedure and vertex indexing in collision detection require substantial computing power when using a naked eye 3D display, the current method cannot achieve fluent displays and interactions. Thus, we develop a novel octree-based 3D rendering and interaction algorithm for high quality medical models to improve the rendering rate and obtain smooth human machine interactions when using the naked eye 3D display device. We also valuate the soft-body phantom simulation of the naked eye 3D display device by combining the traditional 3D rendering algorithm with the elastic 3D simulation to simulate deformable tissues. We integrate an incremental interaction method and a Kalman filter-based hand tracking method to achieve a larger user interaction range and robust hand tracking. We used the proposed system to perform human-computer interactions with rigid phantoms and soft-body phantoms. The experimental results showed that the proposed rendering algorithm for rigid phantoms could achieve higher rendering performance (50 FPS) than the traditional rendering algorithm (9.8 FPS). The user experiments showed that the 3D simulation system equipped with the enhanced rendering algorithm could achieve fluent interactions when using the naked eye 3D display, thus promoting education experiences and reducing task completion times.
Fecha de publicación:
2019.
Autores :
Tianqi Huang;
Zhencheng Fan;
Xinran Zhang;
Hongen Liao;
Guowen Chen;
Autor corporativo:
Journal of biomedical informatics,
Editores:
Medline-PubMed ;
Idioma:
Inglés
Páginas:
1
ISBN:
1532-0480
Existencias:
9
Palabras claves:
Human-computer Interaction
Medical Education
Naked eye 3D display
Physical Simulation
Público objetivo:
Docentes
Medicos
Investigadores
Educadores Medicos
Titulo Artículo:
A naked eye 3D display and interaction system for medical education and training
Resumen:
To provide natural simulated objects and intuitive user interaction in medical education and training, we propose a naked eye 3D display and interaction system. The current 3D rendering algorithms for naked eye 3D displays are not suitable for medical use, due to the requirements of displaying and interacting with high quality medical images and simulating soft tissues. Because the traditional 3D rendering procedure and vertex indexing in collision detection require substantial computing power when using a naked eye 3D display, the current method cannot achieve fluent displays and interactions. Thus, we develop a novel octree-based 3D rendering and interaction algorithm for high quality medical models to improve the rendering rate and obtain smooth human machine interactions when using the naked eye 3D display device. We also valuate the soft-body phantom simulation of the naked eye 3D display device by combining the traditional 3D rendering algorithm with the elastic 3D simulation to simulate deformable tissues. We integrate an incremental interaction method and a Kalman filter-based hand tracking method to achieve a larger user interaction range and robust hand tracking. We used the proposed system to perform human-computer interactions with rigid phantoms and soft-body phantoms. The experimental results showed that the proposed rendering algorithm for rigid phantoms could achieve higher rendering performance (50 FPS) than the traditional rendering algorithm (9.8 FPS). The user experiments showed that the 3D simulation system equipped with the enhanced rendering algorithm could achieve fluent interactions when using the naked eye 3D display, thus promoting education experiences and reducing task completion times.
Fecha de publicación:
2019.
Autores :
Tianqi Huang;
Zhencheng Fan;
Xinran Zhang;
Hongen Liao;
Guowen Chen;
Autor corporativo:
Journal of biomedical informatics,
Editores:
Medline-PubMed ;
Idioma:
Inglés
Páginas:
1
Existencias:
9
Palabras claves:
Human-computer Interaction
Medical Education
Naked eye 3D display
Physical Simulation
Público objetivo:
Docentes
Medicos
Investigadores
Educadores Medicos
Titulo Artículo:
A naked eye 3D display and interaction system for medical education and training
Resumen:
To provide natural simulated objects and intuitive user interaction in medical education and training, we propose a naked eye 3D display and interaction system. The current 3D rendering algorithms for naked eye 3D displays are not suitable for medical use, due to the requirements of displaying and interacting with high quality medical images and simulating soft tissues. Because the traditional 3D rendering procedure and vertex indexing in collision detection require substantial computing power when using a naked eye 3D display, the current method cannot achieve fluent displays and interactions. Thus, we develop a novel octree-based 3D rendering and interaction algorithm for high quality medical models to improve the rendering rate and obtain smooth human machine interactions when using the naked eye 3D display device. We also valuate the soft-body phantom simulation of the naked eye 3D display device by combining the traditional 3D rendering algorithm with the elastic 3D simulation to simulate deformable tissues. We integrate an incremental interaction method and a Kalman filter-based hand tracking method to achieve a larger user interaction range and robust hand tracking. We used the proposed system to perform human-computer interactions with rigid phantoms and soft-body phantoms. The experimental results showed that the proposed rendering algorithm for rigid phantoms could achieve higher rendering performance (50 FPS) than the traditional rendering algorithm (9.8 FPS). The user experiments showed that the 3D simulation system equipped with the enhanced rendering algorithm could achieve fluent interactions when using the naked eye 3D display, thus promoting education experiences and reducing task completion times.
Autores:
Tianqi Huang
,
Zhencheng Fan
,
Xinran Zhang
,
Hongen Liao
,
Guowen Chen
,
.
Titulo Revista:
Journal of biomedical informatics,
.
Numero:
Volumen:
100
Fecha de publicación:
2019.
Base de Datos Bibliográfica:
Medline-PubMed ,
.
Suplemento:
Idioma:
Inglés
Página Inicial:
1
Página Final:
9
ISBN:
1532-0480
Palabras claves:
Human-computer Interaction
Medical Education
Naked eye 3D display
Physical Simulation
Público objetivo:
Docentes
Medicos
Investigadores
Educadores Medicos
Título Medline-PubMed :
A naked eye 3D display and interaction system for medical education and training
Resumen:
To provide natural simulated objects and intuitive user interaction in medical education and training, we propose a naked eye 3D display and interaction system. The current 3D rendering algorithms for naked eye 3D displays are not suitable for medical use, due to the requirements of displaying and interacting with high quality medical images and simulating soft tissues. Because the traditional 3D rendering procedure and vertex indexing in collision detection require substantial computing power when using a naked eye 3D display, the current method cannot achieve fluent displays and interactions. Thus, we develop a novel octree-based 3D rendering and interaction algorithm for high quality medical models to improve the rendering rate and obtain smooth human machine interactions when using the naked eye 3D display device. We also valuate the soft-body phantom simulation of the naked eye 3D display device by combining the traditional 3D rendering algorithm with the elastic 3D simulation to simulate deformable tissues. We integrate an incremental interaction method and a Kalman filter-based hand tracking method to achieve a larger user interaction range and robust hand tracking. We used the proposed system to perform human-computer interactions with rigid phantoms and soft-body phantoms. The experimental results showed that the proposed rendering algorithm for rigid phantoms could achieve higher rendering performance (50 FPS) than the traditional rendering algorithm (9.8 FPS). The user experiments showed that the 3D simulation system equipped with the enhanced rendering algorithm could achieve fluent interactions when using the naked eye 3D display, thus promoting education experiences and reducing task completion times.
Autores :
Tianqi Huang;
Zhencheng Fan;
Xinran Zhang;
Hongen Liao;
Guowen Chen;
Autor corporativo:
Journal of biomedical informatics,
Fecha de publicación:
2019.
Tipo :
Medline-PubMed .
Idioma:
Inglés
Palabras claves:
Human-computer Interaction
Medical Education
Naked eye 3D display
Physical Simulation
Público objetivo:
Docentes
Medicos
Investigadores
Educadores Medicos
Título Medline-PubMed :
A naked eye 3D display and interaction system for medical education and training
Resumen:
To provide natural simulated objects and intuitive user interaction in medical education and training, we propose a naked eye 3D display and interaction system. The current 3D rendering algorithms for naked eye 3D displays are not suitable for medical use, due to the requirements of displaying and interacting with high quality medical images and simulating soft tissues. Because the traditional 3D rendering procedure and vertex indexing in collision detection require substantial computing power when using a naked eye 3D display, the current method cannot achieve fluent displays and interactions. Thus, we develop a novel octree-based 3D rendering and interaction algorithm for high quality medical models to improve the rendering rate and obtain smooth human machine interactions when using the naked eye 3D display device. We also valuate the soft-body phantom simulation of the naked eye 3D display device by combining the traditional 3D rendering algorithm with the elastic 3D simulation to simulate deformable tissues. We integrate an incremental interaction method and a Kalman filter-based hand tracking method to achieve a larger user interaction range and robust hand tracking. We used the proposed system to perform human-computer interactions with rigid phantoms and soft-body phantoms. The experimental results showed that the proposed rendering algorithm for rigid phantoms could achieve higher rendering performance (50 FPS) than the traditional rendering algorithm (9.8 FPS). The user experiments showed that the 3D simulation system equipped with the enhanced rendering algorithm could achieve fluent interactions when using the naked eye 3D display, thus promoting education experiences and reducing task completion times.
Autores :
Tianqi Huang;
Zhencheng Fan;
Xinran Zhang;
Hongen Liao;
Guowen Chen;
Autor corporativo:
Journal of biomedical informatics,
Fecha de publicación:
2019.
Paginas:
1.
ISBN:
1532-0480 .
Idioma:
Inglés
Palabras claves:
Human-computer Interaction
Medical Education
Naked eye 3D display
Physical Simulation
Público objetivo:
Docentes
Medicos
Investigadores
Educadores Medicos
Titulo Artículo:
A naked eye 3D display and interaction system for medical education and training
Resumen:
To provide natural simulated objects and intuitive user interaction in medical education and training, we propose a naked eye 3D display and interaction system. The current 3D rendering algorithms for naked eye 3D displays are not suitable for medical use, due to the requirements of displaying and interacting with high quality medical images and simulating soft tissues. Because the traditional 3D rendering procedure and vertex indexing in collision detection require substantial computing power when using a naked eye 3D display, the current method cannot achieve fluent displays and interactions. Thus, we develop a novel octree-based 3D rendering and interaction algorithm for high quality medical models to improve the rendering rate and obtain smooth human machine interactions when using the naked eye 3D display device. We also valuate the soft-body phantom simulation of the naked eye 3D display device by combining the traditional 3D rendering algorithm with the elastic 3D simulation to simulate deformable tissues. We integrate an incremental interaction method and a Kalman filter-based hand tracking method to achieve a larger user interaction range and robust hand tracking. We used the proposed system to perform human-computer interactions with rigid phantoms and soft-body phantoms. The experimental results showed that the proposed rendering algorithm for rigid phantoms could achieve higher rendering performance (50 FPS) than the traditional rendering algorithm (9.8 FPS). The user experiments showed that the 3D simulation system equipped with the enhanced rendering algorithm could achieve fluent interactions when using the naked eye 3D display, thus promoting education experiences and reducing task completion times.
Fecha de publicación:
2019.
Autor corporativo:
Journal of biomedical informatics,
.
Idioma:
Inglés
Palabras claves:
Human-computer Interaction
Medical Education
Naked eye 3D display
Physical Simulation
Público objetivo:
Docentes
Medicos
Investigadores
Educadores Medicos
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Tianqi Huang Zhencheng Fan Xinran Zhang Hongen Liao Guowen Chen Tianqi Huang Zhencheng Fan Xinran Zhang Hongen Liao Guowen Chen A naked eye 3D display and interaction system for medical education and training. 2019; 100Ed. 1.